Featured Artist of the Week - Aldous Massie
The process behind the amazing illustrations of Sydney Australia native, Aldous Massie start out as basic sketches sketched over and over again for their to be tangible thoughts put on paper, but he often unknowingly gets distracted by the tools being used. Photoshop impulses might lead him astray from what goals were originally sought out to achieve.
Massie recalls an interview with an illustrator who likened the foundations of a drawing to a torch in a cave; without the sketches being treated as a directional tool, you are forever list in this dark cave of, well, I don’t know, unlimited Photoshop tool combinations. This metaphor – like any other – applies to everything, of course.
The artist’s illustrations that are interpreted as ‘digital renderings’ start out as ideas, that turn into sketches. He sometimes tinkers in 3D programs, although having limited knowledge to accurately depict and achieve difficult angle structures and perspectives, The ‘final’ sketch is brought into Illustrator and Photoshop for coloring and texture to complete the rendering. There is an equal amount of ‘traditional’ mediums used in crafting these illustrations, but the end products are often digital. Commercially speaking, they kind of have to be. Files need to be sent, printed, resized, re-edited, uploaded and so on.
The illustrator speaks of creatives coming out of Sydney doing a lot of great things at the moment. Daniel “Faz” Farrell from ‘Kind Of’ Gallery (http://kindofgallery.com/) and House have recently started ‘Have’ – a skateboarding company with very clever graphics. Christine Ashwell (http://cargocollective.com/christineashwell) is a big influence; her shoes have a very particular texture and colour about them which I like.
For more of Aldous Massie’s work please visit his website at aldousmassie.com
and check out his online store at aldous.bigcartel.com
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